This namespace defines elements to describe the contents of game files in terms of which-byte-means-what, in a way that an editor can be automatically built by parsing a manifest file and corresponding game file(s).
The following specifications define this namespace:
| Version | Revision | Documentation | Download |
|---|---|---|---|
| 0.3 | R20251201 | Savegame Editor Manifest v0.3 R20251201 | sse-R20251201.xsd |
| 0.2 | R20170907 | Savegame Editor Manifest v0.2 R20170907 | sse-R20170907.xsd |
Changelog of most recent release:
*** Version 0.3 *** R20251201 - <archive> may have version - <globals> may have version R20171126 - removed <savegame.dictionary> - renamed <archive filepath=""> to <archive path=""> - added <instruction> - added types id, name, numberExpression R20180403 - changed <archive type="Raw|AMBR|AM2|JH"> to "xsd:token" (use editor configuration 'archiveBuilders' and 'archiveExtractors' to register archive types) R20180802 - changed <archive type="xsd:token"> to [a-zA-Z0-9] - added <globals> - added xml:base to <savegame.editor>, <globals>, <archive> R20180908 - <group> may have a dictionary-ref - name may include / R20220121 - <savegame.editor> may have a file-hash *** Version 0.2 *** R20170907 - initial release